A Four Tech Co R3A 2.4G RF Gaming Mouse User Manual

A Four Tech Co Ltd 2.4G RF Gaming Mouse Users Manual

Users Manual

    2.4G RF Gaming Mouse  User Manual Model:R3   www.bloody.tw
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION. Federal Communications Commission Requirements The equipment has been tested and found to comply with the limits for Class B Digital Device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instruction, may cause harmful interference to radio communication. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: ●Reorient of relocate the receiving antenna. ●Increase the separation between the equipment and receiver. ●Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. ●Consult the dealer or an experienced radio/TV technician for help.  THE CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE PARTY RESPONSIBLE FOR COMPLIANCE COULD VOID THE USER'S AUTHORITY TO OPERATE THE EQUIPMENT. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and receiver. (2) This device must accept any interference received, including interference that may cause undesired operation.  FCC Radiation Exposure Statement The equipment complies with FCC radiation exposure limits set forth for uncontrolled equipment and meets the FCC radio frequency (RF) Exposure Guidelines in Supplement C to OET65. The equipment has very low levels of RF energy that it is deemed to comply without testing of specific absorption ratio (SAR).
System Requirement   Operate System: Windows XP/Vista/7/8 Hardware: PC system compatible DefinetheMouseButtons:L‐ButtonR‐ButtonWheelandMiddle‐button1mode(standardmode)buttonNmode(firstgunmodel)button3mode(secondgunmodel)button4thButton5thButtonMicroUSBhole(charginghole)
Pair the Mouse or Keyboard with "Bloody Gaming Family " 1. Plug the Dongle of Bloody Series to USB port. 2. Follow below steps to pair wireless mouse or keyboard.  3. When connect successfully , you can use your keyboard or mouse.
 Power-saving Management 1.  Click the icon    at the system tray and select    GUARD to manage the Power Management    of mouse.  2.  Software Low battery inform:Low battery informs will pop up at the right corner of your screen when battery low.         (LowBattery)3. How to charge this Mouse:RF Mouse Status The Charging LED indicates:   - Low battery: the LED of wheel will be flicker (15sec). You could plug the USB cable in USB port of PC.   - Charging mode: When the cable connect to mouse, the LED of wheel display yellow message. If the Lithium battery is full charged, the LED will be red message.  ToPC,USBport.ChargingLEDindicates.
GamingMouseSoftware(Bloody3)Introduction:Bloody3‐HeadShotFirearmAdjustmentsFeatures:BeforeplayingFPSgames,youmayuseArmoryintheHEADSHOTprogramtoadjustfirearmsandsavethemtothemousememory.DependingonFPSgamesandfirearmfeatures,thereare“5‐Gun‐Adjust”modesyoumayselect,e.g.,[A‐Burst],[B‐Strafe],[C‐Machine],[D‐In_Game]and[M‐Macro]respectively.Forinstance,inthegamesessionwhileagunorarifleispickedup,withoutquittingthegame,youmayuse[D‐In_Game]modetoperformgunadjustments,toenhancethegun’sfirepowerwithconcentratedballisticsandimprovedaccuracytoincreasetheheadshotrate.  SelectgamefolderFirearminArmory?NoControlkeysetup:SelectthefirearmandsetupNor3button forL‐keyClick“APPLY”tosaveabovesettingstothemousememoryInthegameplay,pressN/3key,thewheelLEDwillchangetogreen(N)oryellow(3).Pressleftbuttontotestthefirearm.Ifitdoesnotmeetyoursatisfaction,gobacktotheHEADSHOT andre‐setup.ArmoryYesUseeitherwaytocreate:ImportfirearmdatatoArmoryUse5‐waygun‐adjusttosetupanewgun and save to Armory
Firearm Adjustments and Settings:Inthefirearmfiles,theinitialmousesensitivitysettingofthegamewillbeused.Beforeyoustarttoadjustmousesensitivity,checkthecurrentfilesettings.Ifitisthesameasthegamedefault,thengotoadjustmentpagetoadjustforbestmousesensitivitytoimprovepointsofimpactwithconcentratedballistics.Forinstance,somepopularshootinggames,defaultsensitivitiesare:AVAis10,CrossFireis50,NZis30andCounter‐Strikeis3.0.  [A-Burst]:   Items Descriptions  Figures & illustrationsSetupbulletnumbersSetupthebulletnumbersperburstwhentheL‐Keyispressed.Bulletnumbersmayrangefrom1to5bullets.SightreturnIfoffsetsareaddedinHEADSHOT’sgunadjustments,aftertheshootingcycleiscompleted,youmaydecidetoreturnthesighttothe“firstshot”position.Non‐return:Remaininthelastshotposition,nocompensationisadded.Return:Returntothefirstshotpositionwithcompensation.Intervalshot(ms/shot)Accordingtothefirearmsfeaturesinthegameperformance,youmaymakeoptimaltimeintervalsforeachshot.   (mini sec) ms = (1/1000 sec), value:0~999
Sightoffset(x,y)Asthefigureshowsontheright,duetotherecoileffects,thesecondshotofimpactpointisoffsetby(3,4)incorrespondencetothefirstshot.Reversecorrectionbyinput(X,Y)=(‐3,‐4)willcompensatetheoffsetgeneratedbytherecoil,asresults,thesecondshotimpactpointiscorrectedtothefirstshot,athirdshotcanbecorrectedatthesamewayandsoon.Theoffsetunitisthedisplaypixel,differentgameresolutionswillaffecttheoffsetvalues.      Example:Seethefigureontherightwhichimplies,PresstheL‐Keytoperform[A‐Burst]with5bulletsperburstinthesequenceasbelow:1stshotÆoffsetby(‐2,1)pixelsÆ2ndshotÆoffsetby(‐2,2)pixelsÆ3thshotÆoffsetby(‐1,1)pixelsÆ4thshotÆoffsetby(‐1,‐1)pixelsÆ5thshotÆEnd. TrajectoryTestTounderstandhowtosetupthetermsof;[Adjust(X,Y)Offset],[ShootingInterval(ms)],sight[Return],setupbullet[Numbers]andMain/[Loop]ballistic,youmayclickthe“Trajectory”tabtoopenthescreenasshownontheright.Youmaytestthegun’sperformanceandseehowtheyarereactingtothevarioussettingswhichareessentialbeforestartingtosetuptheoptimalfirearmsperformance.1stshotReverse correctionNegative: LeftwardsPositive: Rightwards Negative: Downwards The2ndshotisoffsetby(3,4),input(‐3,‐4)willcorrecttheoffsetandreturnthesighttothefirstshot.
GunTestOnthelowerrightcornerof“A‐Burst”screen,click“Test”tabtoopenthereminderasshownontherightwhichexplainscurrentgunadjustmentsettingswillbesavedtemporarilytothemousememory(withoutsavingthefile)andcanbeactivatedbyusingthe“N”keyforimmediatetestingontherealgameplay.Ifresultsarenotsatisfactory,youmaygobackto“GunAdjust”toresetsettingsandtestthemagainuntilyouaresatisfied,thenyoumaystoreresultstotheArmoryandsavetothefirearmsfile.PauseL‐KeyN/3functionsWhileL‐keyisworkinginN/3modes(LEDindicatorsingreenoryellow),youmayrequiretheleftbuttondefaultfunction.Holddowntheleftbuttonafewseconds,tosetuptheC4timebombinAVA,clicktherightbuttonoptionsasshownontheright,theleftbuttoncanberesettodefaultandbackwardsbyclickingtherightbuttonagain.
[B-Strafe]:SetupbulletnumbersSetupbulletnumbersperStraferun.SightreturnIfoffsetsareaddedinHEADSHOTgunadjustments,aftertheshootingcycleiscompleted,youmaydecidetoreturnthesighttothe“firstshot”position.Non‐return:Remaininthelastshotposition,nocompensationisadded.Return:Returntothefirstshotpositionwithcompensation.BallisticcycleBallisticcycle:Atypical[B‐Strafe]modeusuallyconsistsoneofmainshootingcycleandfollowedbymanyrepetitiveloopcycles.Example: Maincycleconsistsof6shotsfrom1stto6th.Loopcycleconsistsof4shotsfrom3rdto6thofthemaincycle,andthenrepetitivelycirculatestheloop,e.g.,inthesequenceof7thto10thshotÆ11thto14thshotÆ15thto18thshotÆ…etc.Example:Inthe[B‐Strafe]mode,setupthemainandloopcycleswith150mstimeintervalsonthelast5thshot.Results:pressandholdtheL‐Key,the[B‐Strafe]willperformbelowshootingsequenceswith150msineachloopshootingcycle.Interval150msinterval150ms  ….
[B-Strafe] Examples of Gun Adjustment:Gametitle:AVAGuntype:G36Settings:Timeinterval:100msOffsets:‐1pixelSightreturn:enabled Sensitivity: 10AdjusttimeIntervals&offsettoyieldfocusedimpactpoints. Results: Theleftfocusedimpactpointsshowstheamazingeffectofgunadjustmentvs.therightscatteredimpactpointswithoutanygunadjustment.Gametitle:CFGuntype:M16Settings:Timeinterval:100mswith600msforthelastshotOffsets:0pixelSightreturn:disabled Sensitivity: 50AdjustingIntervals.Offsetsandaddlongerdelayatthelastshottoyieldthefocusedimpactpoints.  Results: Theleftfocusedimpactpointsshowstheamazingeffectofgunadjustmentvs.therightscatteredimpactpointswithoutanygunadjustment.Gametitle:CSGuntype:M4A1Settings:Timeinterval:125mswith600msforthelastshotOffset:0pixelSightreturn:disabled Sensitivity: 3.0AdjustingIntervals,Offsetsandaddlongerdelayatthelastshottoyieldthefocusedimpactpoints. Results: Theleftfocusedimpactpointsshowstheamazingeffectofgunadjustmentvs.therightscatteredimpactpointswithoutanygunadjustment.Gametitle:NZGuntype:AR‐15Settings:Timeinterval:100mswith400msforthelastshotOffset:0pixelSightreturn:disabled Sensitivity: 30AdjustingIntervals,Offsetsandaddlongerdelayatthelastshottoyieldthefocusedimpactpoints. Results: Theleftfocusedimpactpointsshowingtheamazingeffectofgunadjustmentvs.therightscatteredimpactpointswithoutanygunadjustment.
[C-Machine]:MachinegunrecoilsuppressionInthe[C‐Machine]mode,pressandholdtheL‐keyandthemachinegunwillstarttoshootatthespeeddefinedbythegamedefault,youmayaddfixedtimeintervalsandoffsettoyieldwhichfocusesmachinegunfirepower.TimeintervalsettingsInthis[C‐Machine]mode,themachinegunwillshootatthefixedspeeddefinedbythegames,beforeyoucanstarttoadjusttheoffset,youhavetotunetheshootingspeedclosertothegamedefaultspeed.  [C-Machine] Examples of Gun Adjustment:  Gametitle:APBReloadedGuntype:SHAW556R&DIIISettings:Timeinterval:80msOffsets:‐2pixelsSightreturn:enabled Sensitivity: same as game defaultUsethemachinegunwithrecoilsuppression:Theshootingspeedwillbedefinedbythegamedefault,andyoumayaddtimeintervalsfor80msandoffsetby‐2pixels,asshownbelow:Testresults: Theleftimpactpointsaredriftedupwards.Aftergunadjustment,therightimpactpointsaremuchfocused.
 [D-In_Game]:    Usage[D‐In_Game]issimilarto[B‐Strafe]mode,excepttheusageisdifferent.The[D‐In_Game]modeisusedinthemiddleofthegamesession,forinstance,whenagunispickedupinthegame,withoutquittingthegame,youmayuse[D‐In_Game]toperformreal‐timegunadjustmentsbydoubleclickingthecontrolkey“N”or”3”.Thecorrespondingdatawillbeautomaticallysavedandupdatedtotheoriginalfirearmsfileforfutureuse.ApplicationInthe[D‐In_Game]mode,presetsightto[return]addfixedtimeinterval,adjustY[Offset],thensavedatatofirearmsfileanddesignatetocontrolkey“N”or“3”.Inthegameplay,doubleclick“N”or“3”toperform[D‐In_Game],thefollowingscreenwillshowup:Inthegameplay,doubleclick“N”or“3”(thewheelLEDwillstarttoblink)   Adjust shooting interval: Adjust shooting interval in mini-second, roll the wheel upwards to increase or downwards to decrease the value(unit: ms). Offset: (unit: pixel) ‐  Press mouse 4th button to reset, (which is equivalent to without recoil suppression).. ‐  Press mouse 5th button to add offset(one click to subtract 1 pixel)   Press “N” or “3” key again to quit the editing mode(the wheel LED will stop blinking)
 In practical testing [D-In_Game] on some popular games, the [D-In_Game] screen may not show up properly, however, you still can perform the settings with immediate effect. Adjust [Y offset]: 1.  Press mouse 4th button to reset Y to 0 (which is equivalent to without recoil suppression). 2.  Press mouse 5th button to adjust Y offset, one click will subtract 1 pixel (-1).   3. Press “N” or “3” key again to quit the editing mode (the wheel LED will stop  blinking)   Adjust[Shooting interval]: Roll the wheel one step up will increase 1 ms. Roll the wheel one step down and it will decrease 1 ms.  
[M-Macro]:  Usage Via Oscar Macro editing, [M-Macro] can be programed and assigned to the mouse left button. It is suitable to incorporate serious of actions after you snipe shoots. You can incorporate    actions like jumping, squatting, getting on the ground…etc., so that the enemy cannot aim at you easily. At the same time, if you need to perform trajectory adjustment, you can add relevant offsets to adjust the gun. Editing Oscar [M-Macro] requires basic programing knowledge, and it also can be downloaded via the shared platform. Application Clicking [M-Macro] tab will list out all the available macros as shown above, tick the ones you want and open “Oscar Editor” to start editing. You may save the macros to the Armory for future use after satisfactory gun testing.   Example of using M-Macro for   sniper shoot It is highly demanded to be a sniper, not only does it require very high technical skills, but also you need to get familiar with your hiding spot and be well-disguised. when a target appears, the sniper has to locate the objective and start to aim and shoot, then reload for the next target. In general, the following actions are executed in sequence:  ‐  After clicking left button to shoot, add actions like jumping, squatting, get on the ground…etc., in the meantime, shift gun to pistol and backwards, then reload and get ready for the next shot. ‐ After clicking the left button to shoot, add actions like Jumping, Squatting, Get on the ground…etc., in the meantime, press Q to shift gun and press Q again to resume, then reload and get ready for the next shot. Select ”Play Macro Once Only”, clicking the left button once will execute M-Macro one time. The following example will perform the actions after you click the left button, shoot the sniper rifle, shift gun to pistol and backwards, reload and use the sight telescope for the next shot. You may edit and save it to mouse the left button, and once you click to the button it will perform all the actions automatically.    Sniper rifle shoots Use sight telescope, reload and get ready for the next shoot. Shift to pistol and back
Bloody3 file type introduction: File type  Figures & illustrationsListallfirearmfiletypes:5filetypesofBloody3firearmadjustments: A-*.bwp  B-*.bwp  C-*.bwp  D-*.bwp  M-*.mgnSelectfirearmfiletypetolistoutallthefiles,thenopenthefile.Example:select”B.*.bwp‐B‐STRAFE”tolocate“B‐AK‐47.bwp”asshownbelow, Allmacrofiletypes:Macrofiletypebreifing:*.amc–formousebuttonapplication:
Example:Assignthe4thbuttonwithmacrofileasshownandclick“Apply”,thenthemacrofileisassingedto4thbuttonforimmediateuse.
*.mgn‐forM‐Macroapplication:Toedit*.mgnfiles,youmayopenthefileusingOscarEditorasshownbelow:Example:Howtotransferageneralmacro“*.amc”filetoa“*.mgn”M‐Macrofile:IntheM‐Macrofilemanagement,selectagerneralmarcofileandsaveittoM‐Macro“*.mgn”fileasshownbelow.
Notice: To ensure that your keyboard sends and receives perfectly, please read below instructions for your reference: 1 Avoid Interference from iron panel of PC. Please plug the Dongle USB Ports.   2.  Use USB extension cable to position the Dongle at a far location to prevent electromagnetism interference from devices 3.      Avoid using the wireless keyboard/mouse on a metal surface. Metals such as iron, aluminum, or copper shield the radio frequency transmission and slow down the response time of keyboard or mouse ,or cause the keyboard /mouse to fail temporarily. The radio frequency is 2.4GHZ, it is safe for our bodies, but please be cautious in using cardiac pacemaker or other body auxiliary instruments.    Troubleshooting If the keyboard/mouse is not working:   1. Make sure the keyboard/mouse was paired .   2. Check battery power is full. 3. Check Dongle(receiver) installation.   4. Try another USB port.    Product Support Need help with technical support? Please go to: http://www.bloody.tw and our support team will respond within 72 hours.  **All pictures and description mentioned above is for reference only and is subject to change without notice. 

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